When saving the game manually, the player can choose a custom name for the save. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. This item will only be visible to you, admins, and anyone marked as a creator. Save Our Ship Wiki is a FANDOM Games Community. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. On landing ships core is destroyed so you will need an ai core to relaunch. If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). https://www.youtube.com/playlist?list=PL327Y7wkRS2kryLQlpBlA5ybnReY8KlFE Space start might instead start you on an occupied tile on the planet. Initial ship design only needs 1 reactor. By clicking Sign up for GitHub, you agree to our terms of service and Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). The sunlamp hydroponics system uses ~3600 watts. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. With the Change Dresser Mod you can modify your pawns appearance in-game! Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. For you or your loved ones! SOS also includes new ship parts which allow constructing a proper interior. Save your game. Zlevels does not cause any crashing or problems until you use it on a ship. Recently fixed in a CE Update. Ships dont have insides so if you want that check out Save Our Ship 2! Below that list is a list of numbers. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Each and every instance of any type is stored as an individual with its own respective class. Nevertheless, I cant plan for every contingency. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Research, player faction data, and pawn relationships are all carried over. After attacking the first tradeship notoriety keep going higher. This mod is compatible with existing saves, it does not require you to start a new game. It is the field where we all share an interconnectedness and an inter-relatedness. The requirements for launch are much simpler in SoS2 than in vanilla. Includes basic Combat guide. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. Code and concept by Kentington.Artwork by Thain. Every effort has been made to ensure compatibility with other mods. Now load your game, and make sure your ground colony is working. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. The class attribute should be familiar to those who know HTML. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Please let me know if something fails to transfer. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. Valve Corporation. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. You can then start a new game using this ship to continue your colonists' stories on another world! My pawns walk into engine plumes during combat and die. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! The powerful open-source mod manager from Nexus Mods. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. Notoriety too high can spawn a null ship. So you would have this. for some reason the ship reactor keeps thinking there are no thrusters. If not, save again, reboot the entire game from the desktop, and continue. You can then start a new game using this ship to continue your colonists' stories on another world! I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Will cause all buttons to be off by one gizmo (launch will be select all in group.) Is there anything else that could have broken? Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . All trademarks are property of their respective owners in the US and other countries. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. Some advanced items need the Archotech Spore. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. Also check the Range Finder to ensure your weapon type is in range. Then it generates terrain "under" the ship impervious to damage. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This field is universal. When saving the game manually, the player can choose a custom name for the save. A steam geyser can usually be removed using the Destroy function in Dev Mode, but in older versions or modded saves this might not be possible. If youre a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. Frigate Exploration Vessel Dmg. The machine gods only smile on the worthy. Build those AFTER ship hull and flooring. Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Remove Path Avoid. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Islands (the other biomes core and sub-mods are fine). Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. As a result, some hiccups are to be expected. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. This can also be caused by many mods that modify world generation, add new biomes, etc. Stealth Vessel Civ. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Pawns can land in fogged areas after player ship destruction. Within the section, each colony is stored as a list item if multiple colonies were present at any point during the save. I am the dev on this mod but I have worked on skyrim mods. RimHUD, when a letter pops up it hides the heat, energy, and range finder. For more details, especially regarding the mechanics of ship combat, check out our wiki. Otherwise, just remove gunplay. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. #starwars Galactic Starcruiser #waltdisneyworldresort #shorts #disneyworld #starwarshotel #halcyon. Save Our Ship 2 Mod features With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Disable Compress Notifications to fix. Gotta be honest, THATS A LOT OF MODS. Please see the. Every effort has been made to ensure compatibility with other mods. Garden Vessel --- Temporary data sheet: Categories Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Save Our Ship Wiki is a FANDOM Games Community. If you have a related Youtube channel, enter the URL. This site lists know issues with other mods. Androids do not require air to breathe. Causes pathfinding to break or simply not work. You will find: some text regarding the Toxic Fallout. With theSave Our Ship Modany ship you launch is saved to a file. Research, player faction data, and pawn relationships are all carried over. Delete Biomes! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Some enemy ships have errors in object placement, calcs, etc. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. i forced spawned a asteroid in order to do tests if thats whats causing it. Space start does not allow you to name your faction/settlement. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . You need to. You can then start a new game using this ship to continue your colonists stories on another world! Upload your own content or check out what others have to share! Getting a note about how the FAQ/Wikia helped, is rare. This page was last edited on 22 October 2022, at 08:55. Each fission reactor produces 7500 power. Perhaps their descendants will even feel grateful enough to give you gifts. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. Load Order Management. Just like in vanilla RW: use zones or forbid doors to prevent this. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Description: This mod serves as a comprehensive overhaul of spaceflight. You need to sign in or create an account to do that. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 (does populate space with water on the overlay but it can be ignored outside that menu.). The geyser should be represented as a . This is a giant brick of information. Change this to only 1 line with just this: . Once there, you can expand it to your hearts content. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. All rights reserved. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. An infinite number of messages will appear in the player message log. Should work with pretty much every mod unless it changes ship countdown. Once there, you can expand it to your hearts content. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. It is not complete and never will be. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Each section is book-ended by an opening tag and closing tag respectively. As a result, some hiccups are to be expected. To remove the geyser entirely, select the lines from to . Well occasionally send you account related emails. It is only visible to you. Shuttle and salvage bay can stack with things, overlap, etc. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. Can refuel engines by connecting them to Rimefeller buildings. Seems to be harmless. Either you have unroof zones in your ship or the room is too large. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. The device heats up considerably while engaged, so plan accordingly! are there any efforts being made to create compatibility between them? Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. It is not complete and never will be. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Rimworld Multiplayer This is an excellent first port of call if you're looking to try and experience RimWorld with friends. Vanilla walls and doors break rooms as well. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . You can set those time constraints on the RT configuration. Keep in mind, our Discord contains multiple projects. Hull corners can only be rotated using the line and circle/ellipse designator shapes. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Manage all your favorite fandoms in one place! Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. You have probably reached to the point where a colony got boring. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description You need to sign in or create an account to do that. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Change the number to '0' between which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). Ensure you have the latest required mods and everything is in the correct order. You can find his portfolio at artstation.com/thain. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively). Linux users may need this Harmony fix if the game crashes on startup. Copyright 2023 Robin Scott. This mod serves as a comprehensive overhaul of spaceflight. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. There could be anything conflicting. The eye in the storm of modding never blinks. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Reddit and its partners use cookies and similar technologies to provide you with a better experience. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . Archolife plants and animals are by Oskar Potocki the man, the myth, the legend. The Blue Smoke which saves us, and keeps our files in order. Please see the. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. #footer_privacy_policy | #footer . Valve Corporation. Any storyteller forcing Raids at Player Home. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Put all of your pawns in space suits when in space. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. Receive a weekly update of the latest RimWorld Mods and Updates! The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. THE THUNDER HAS ENLIGHTENED ME! Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Save Our Ship for 1.4 : r/RimWorld. The eye in the storm of modding never blinks. You can find his portfolio at https://www.artstation.com/thain. I can not find some items in the build menu. Save files are the files that store a player's progress in RimWorld. Except for that RT 2.3.9 and above is compatible with SoS2. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. Nevertheless, I cant plan for every contingency. Parts of enemy ship stay under fog even if they shouldn't. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. Glass Roofs and Ceiling Lamps cause failure to launch. Thanks to Saakra for the hard work! Capturing still lets you salvage enemy ship. Will not be done by SoS Team. The Blue Smoke which animates the machine, and gives life to the screen. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Dress in RimWorld style. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Save file for Mac using EasyFind reveal in Finder. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Power wires reset and wire inproperly when a ship is moved to and from space. It is only visible to you. The vast majority of the data in a save file is contained within the and sections. This mod is compatible with existing saves, it does not require you to start a new game. Use heaters to heat rooms of your ship, or the reactor's ambient heat. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. SoS2 handles planet-hopping differently than its predecessor. I'm having the same issue, but all the time. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15