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Which doctrine category the cost reduction will apply to. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. This can fail to carry over the control, so it's recommended to instead use. Executes contained effects on every country that meets the limit and has any core states controlled by the country this is contained in. damage = The amount of damage to inflict.province = The province to target for provincal buildings. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Never shown to the player. The character cannot be re-recruited after retiring. The portrait uses a spriteType, defined within. I don't have the game personally but I know a lot about it. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. ruling_party = The ruling party of the original, player-led country. Use set_character_flag instead. The state where the capital of the current country is located in. Dismisses an advisor from their respective slot, leaving it empty. Increases resistance target in the specified state. on Paradox technology, Legal In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. "all" will remove all wargoals. The effects here must be used within a scope that's specified within the notes. Removes the specified trait from the current character. character = The character to transfer. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). advisor = { }Advisor role definition Start game, load save game, use gain_xp command, enjoy. A faction leader in HOI4 is the leader of a faction. I just wanted to ask if anyone knows if there is some way to change the faction leader. requested_factories = The number of factories to assigned initially. Without transfering troops, the annexed country's divisions' equipment is lost. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Valve Corporation. Adds to the current war support value for the current scope. disband = If true, will refund equipment and manpower. Adds the specified amount of assignable trait slots to the current unit leader. Unit leaders include corps commanders, field marshals, and admirals. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Optional. uses = Number of times the cost reduction can be used. How often does the combat view give a random sound? Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). take_state_focus). Country scope only. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Deprecated. Executes contained effects on every country that meets the limit. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. A description can be added by appending _desc to the end as my_trait_desc: "My description". variant_name = The equipment variant to add. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. days = Sets the flag to last for the specified amount of days. Toggles debug display of normals/bounding boxes/collision. }. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Removes a dynamic modifier from the current scope. navy = Will damage the navy units. id = The id given to the unit if created via the create_unit effect. 6. Makes the current country's researched technologies be copied from the specified country. Deprecated. I just need a way to change the faction leader. Turns off fog of war, only within a province if specified. Optional, assigns one automatically if omitted. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Optional, defaults to false. producer = / Defines who produced the equipment. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. set_default = Whether the BoP is considered default. Optional. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. You can not store "infantry_equipment_2" in a variable and use it here. #2. female = The gender of the leader. value = The weighting added by the strategy. Adds a country flag to currently played nation. The filename with the. 2. Removes the specified unit leader by their legacy ID. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Use modify_character_flag instead. (Optional turn back on binarization in settings.txt). The effects here must be used within a country scope. nationalities = { }The nationalities of the operative. Defaults to true. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. Removes the specified mission for the current scope. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. This thread is archived. days = / The number of days to add to the idea. Does not start resistance by itself, only removes the checks forcefully disabling it. Executes contained effects on every state that meets the limit. Use with. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Transfers the current scope navy to the specified country. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. traits = { }The traits the leader spawns with. Optional. Adds the specified ideas to the current scope. Starts a civil war for the current scope with the specified parameters. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. add_manpower = var:my_var This is noted by in an effect's parameters. General Information. Adds legitimacy to a government in exile. Necessary for country leaders. Questions, Paradox This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Executes contained effects on a random division that meets the limit and is owned by the current country. Here is the search bar where you can type the name of the command and get the syntax for that command. on Paradox technology, Legal Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. All states that are cored by the specified country will be given to it. Creates a naval leader for the current scope with the specified attributes. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. skill = The skill of the leader.traits = { }The traits the leader spawns with. Removes every unit leader role from the character. Adds the specified trait to the current unit leader. Removes a core for the specified country on the current scope. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. Can be used as a scope.Province scopeall_provinces = Affect all provinces. all = Whether to free all operatives or not (Defaults to no). Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. ideology = Sub-ideology of the leader where to swap traits. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Affects AI. Political Power: +100 OR: Displays the specified idea in the tooltip for the current effect scope. id = 4321 However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Makes the current scope the controller of the specified state. message = The reason for peace showing up in the pop-up. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. days = / The number of days to remove from the mission. picture = The graphical reference of the picture of the leader. If both restrictions are met, the sprite will work. 1st: add_party_popularity 100 fascism. Executes children effects on every country that meets the limit, including those that do not exist. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Adds the current scope to the specified technology sharing group. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. 2nd: set_ruling_party fascism. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. ideology = The ideology type used by the country leader role. What are the conditions that need to be met to be able to do this, and how do you this as the player? Current scope is the winner, target and its subjects are the losers. Not sure if set_ruling_party boosts the ideology on it's own. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Sets the current stability value for the current scope. ideology = Ideology type of the character. Defines the effects that would be executed on the unit leader when the trait is removed. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. We've rolled similar guides for Victoria. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Spawns an air combat in desired location. IV'. Teleports all railway guns to the province where they get deployed. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Optional, defaults to false. Cancels resistance activity for the current state. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Interactive corporate website. Removes one trait and adds another. localization = The localization key for the modifier. Changes the value of a variable to the specified value. If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. Releases the specified non-existent country as a free nation within the current country's owned states. Information, Frequently Asked Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Deprecated. This is done with instance = { }. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. IV'. Used after. Changes the current state category to the specified category. var = If provided, the id of the entity will be stored using this variable. Removes a claim of the current scope from the specified state. Also of note, commands may not work in ironman games by design. on_win = The event to fire for the side on a win. priority = The priority the template receives in receiving supplies. Executes contained effects on a random country that meets the limit and has the specified original tag. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. Allow Traits. Could you add an old mustache man portrait from TWR? It will be a feature in Man the Guns. If set to 0, will be unset. For more information, please see our So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Delete all countries' armies and fleets, with the exception of one country. slot = Slot of the character. Character scope:large = The sprite used as a country leader. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Optional, defaults to false. Dismantles the faction of the current scope. value = <0-1>How much collaboration to add. prioritize_location = If possible, this province within the state gets used. value = <0-1>How much collaboration will be set. This item will only be visible in searches to you, your friends, and admins. Note that certain effects may take a value from a variable, i.e. All states that are cored by the specified country will be given to it. Cheesing the game, console commands, or literally anything else. Optional.cannot_retreat_while_attacking = The bonus to grant. Checked in the scope of the unit leader. It is recommended that you use the workflow available through the MLEADER command to create leader objects. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Optional. I tried using the command from the wiki, but it didn't work. Starts a production line for the specified equipment for the current scope. Syntax flag = The flag to set. OR: days = / Fires the event in the specified number of days. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". If not set, it will be the scoped country. Toggle debug mode for air vs land combat. long_name = The new full name for the party.name = The new short name for the party. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. right_side = The right side of the BoP. Portraits fall into 3 categories: civilian, army, and navy. These can only be used with characters of the unit leader type. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } If the current country has a core on a state transferred to the released country, the core will be lost. days = / Fires the event in the specified number of days. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. trait = The trait to add. Optional, defaults to all. However, operatives are not considered characters and are still created with the create_operative_leader effect. Deletes all units with a certain template. Can be used in country, state or character scopes. You need to click the state as the state id no longer works. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. Makes the current scope start a peace conference with the specified scope on the other side. count = or allThe amount to destroy. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. province = { This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Changes the name of the specified political party for the current scope. Upgrade scope = The upgrades configuration for the variant. Displays a localized key in the effect tooltip. gfx = The sprite to change the GFX to. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Fires the specified news event for the current country. In the future feel free to stop by. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. start_state = Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. modifier = The relation modifier to remove. Toggles the special game rules for the current scope. At the moment no, I don't think so. Defaults to true if unset. This includes experience. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Optional.hours = / Fires the event in the specified number of hours. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] start and target arguments: rotation = The new angle in radians. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. Sets the currently-facing angle of an existing entity. amount = / The amount to add.target = / Which country receives the equipment. Instead. desc = A description used for the rule. Makes everything regarding agencies instant. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". trait = The trait to add. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. If you spot a mistake then you are welcome to fix it. Defines the effects that would be executed on the unit leader every day if they have the trait. Is cleared once execution ends (i.e. Is there any way for me to change the leader of one of my puppets with a console command? The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Sets the number of research slots the current scope has. Removes all ideas for the current scope that use the specified trait. Triggers that must be met in order to gain experience that'd make assigning this trait possible. The Germans having the ability to assassinate Hitler later, and the Soviets allowing Trotsky to come into power. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. override_model = Enforces the entity used by the units using this template to be the specified one. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. creator = The country that created this ship. The ledger must be specified for each theorist individually as, for example. Optional. dynamic = Changes between instant and non-instant based on type. Changes the number of shared building slots for the current state. level = / The maximum level to add. Used in the province scope.limit_to_naval_base = Affect naval base provinces. Cookie Notice Researches a technology from research slot or all. Terrain types are defined in. Optional.combat_entrenchment = The bonus to grant. owner = The owner of the division. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Toggles the pausebanner for nicer screenshots. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Optional. Optional, defaults to being the same as size. Make sure to save the file with ANSI encoding format. Allows to transfer a precise part of the army and the equipement of a country to any country. Only can be defined for traits with the personality_trait type. delete_units can be used if deleting all units of a specific template. By default, the gender is set to male, and female is the only other option. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. skill = The skill of the leader. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Hires an advisor, placing them into their respective slot. Disables resistance for the scoped state when the occupier is the specified country. If it is, then each one will be. female = The gender of the leader. start_province = Forces the current operative into hiding. Adds the specified trait to the current country's country leader. Frees one random captured operative or all of them. available_to_spy_master = Whether the operative can be recruited by the spy master. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Both traits require defining this to work properly. The character slot can be the character's name or id. Used in the province scope.limit_to_coastal = Affect coastal provinces. This counts as the operative dying and will trigger the corresponding. Useful if a trigger within has no tooltip. 1. Optional. Optional, defaults to the icon of the most common sub-unit within. Information, Frequently Asked Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Necessary for country leaders. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. An easy way to tell internal IDs is debug mode. legacy_id = The legacy ID used for the unit leader. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. air_ratio = The size of the airforce that the breakaway country gets. name = Name of the ship. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Sets the required amount of parents needed to select the trait. Persists after execution until cleared via effect. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> The autonomous state picked is one which contains. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Grants the specified country a license to produce the specified equipment from the current scope. decision = The decision to activate.