Class: ALL Class: ALL Slot: FEET WIS: +9 INT: +9 MANA: +75 Slot: ARMS CHA: +20 INT: +7 HP: +10 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ENC Slot: FINGER AC: 5 Part of Tasarin's Grimoire Pg. INT: +15 HP: +90 MANA: +90 The following AAs are available to Enchanters per their archetype and class. 35 Race: ALL, MAGIC ITEM AC: 5 Most enchanters choose this as their field of … Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM AC: 6 Class: ALL These spells successfully prevent monster… WT: 0.0 Size: TINY DEX: +25 STA: +15 AGI: +10 HP: +50 INT: +3 HP: +12 Race: ALL, MAGIC ITEM Class: MNK NEC WIZ MAG ENC 90 L As you probably already know Enchanters are made for crowd control purposes and for this they use mez spells. INT: +5 Slot: WRIST AC: 7 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM They can be purchased from the Group Gear Vendor in Ethernere Tainted West Karana using Mark of Valor, which are earned from doing Heroic Adventures. Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. II: Beastlord (113) 378 WT: 0.2 Size: TINY INT: +5 Slot: PRIMARY SECONDARY Slot: RANGE PRIMARY SECONDARY Icon Spell Name Classes Spell Effects Expansion Sympathetic Warder: Beastlord (113) 8: Add Melee Proc: Sympathetic Heal with 100% Rate Mod Sympathetic Warder Rk. AC: 30 DEX: +5 CHA: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: NECK WRIST MANA: +15 INT: +5 HP: +65 MANA: +65 Race: ALL, MAGIC ITEM The finished medium is then combined with an ink additive, a thickener, a quill and various inks to produce the desired effects. AC: 15 WT: 0.3 Size: SMALL AC: 4 WT: 4.0 Size: MEDIUM 416, (REOCCURRING AMNESIA) Slot: LEGS Class: ENC Class: NEC WIZ MAG ENC WT: 0.1 Size: TINY Note that the above penalties are not in place on Blue. WT: 1.0 Size: TINY The memblur component, however, seems to take effect as normal. Skill: 1H Blunt Atk Delay: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL WT: 0.1 Size: TINY AC: 10 STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 See through the targets eyes with Infravision. Class: ALL WT: 0.0 Size: TINY WT: 0.7 Size: MEDIUM Race: ALL, LORE ITEM Effect: Rune IV (Must Equip, Casting Time: 30.0) Slot: WRIST SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STA: +5 CHA: +4 INT: +2 HP: +20 MANA: +50 STA: +4 CHA: +3 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Race: ALL, MAGIC ITEM LORE ITEM NO DROP 312 R, (STRIP ENCHANTMENT) Level 101 Spells: Minor Essence of the Citadel Level 102 Spells: Lesser Essence of the Citadel WT: 0.1 Size: SMALL Part of Tasarin's Grimoire Pg. Class: ENC CHA: +9 Class: NEC WIZ MAG ENC Slot: SHOULDERS Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 6 Charges: 3 WT: 0.5 Size: MEDIUM So when picking a race you are deciding on one of two reasons: statistics or looks. Slot: PRIMARY SECONDARY AC: 25 WT: 2.0 Size: MEDIUM Class: ALL Nilitim's Grimoire Pg. Slot: HEAD Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Slot: LEGS WT: 0.0 Size: TINY WT: 7.5 Size: LARGE Skill: Piercing Atk Delay: 38 AC: 10 AC: 2 Slot: SHOULDERS Class: ALL Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 WT: 0.5 Size: MEDIUM Effect: Light Healing (Any Slot, Casting Time: Instant) HP: +10 MANA: +10 WT: 1.0 Size: TINY Class: CLR DRU SHM NEC WIZ MAG ENC Slot: CHEST Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Class: ALL 288 R, (PILLAGE ENCHANTMENT) In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. STR: +5 CHA: +5 AGI: +9 WT: 0.7 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Nilitim's Grimoire Pg. Class: NEC WIZ MAG ENC 3: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1537 6: Increase Magic Resist by 54 : 609: Abjuration: Self: Spellbound Shield Rk. WIS: +2 INT: +2 Race: ALL, MAGIC ITEM LORE ITEM Slot: NECK Class: ALL SV COLD: -10 Q: What are VendorComponentsWorthADamn? This ability allows the Enchanter to produce one bar of enchanted Temporite from a bar of Temporite. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Class: ENC Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Part of Tasarin's Grimoire Pg. Class: ALL 60 R, (RADIANT VISAGE) WT: 0.4 Size: SMALL Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. 379, (BLANKET OF FORGETFULNESS) Nilitim's Grimoire Pg. CHA: +7 Effect: Rune IV (Must Equip, Casting Time: 30.0) MANA: +25 More complete lists can be found at EQ Caster’s Realm, EQ Trader’s Corner, and other sites. Slot: FACE WT: 0.0 Size: TINY WT: 0.5 Size: MEDIUM AC: 7 WT: 3.5 Size: MEDIUM SV FIRE: +10 http://everquest.allakhazam.com/ The Everquest Page from Allakhazam.com, which is an information site regarding many MMORPGs For example, some players might argue that Strip Enchantment isn't a necessary spell to have. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 This is the major use of crowd control in the game. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. WT: 3.0 Size: MEDIUM Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM WT: 0.5 Size: SMALL Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. Class specific gear suggestions are cross listed on the Gear Reference page. WT: 0.3 Size: SMALL Class: ENC CHA: +8 MANA: +55 SV FIRE: +10 Slot: CHEST Slot: BACK SV POISON: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM SV FIRE: +8 SV COLD: +8 Common shopping methods are a) wolf form, b) enchanter faction-boosting spell on the guards outside, then minor illusion next to the merchant to shop (for enchanters below level 24), or c) illusion earth elemental (for enchanters … AC: 12 WT: 3.0 Size: MEDIUM Slot: WAIST WT: 0.4 Size: SMALL SV MAGIC: +5 STR: +8 INT: +8 MANA: +40 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Class: ALL Icon Spell Name Spell Effects Mana / End: Target Expansion Augment: 1: Increase Melee Haste by 70% 2: Increase Agility by 62 3: Increase Armor Class by 8 to 10, Based on Class 5: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 101 135: Single Gift … SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Velishoul's Tome Pg. Effect: Truesight (Worn) SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: RANGE CHA: +3 INT: +7 HP: +10 Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Until PoP it's one of the only ways to get a lot of the useful spells for some classes, like some Necromancer and Mage pets as well as many other spells for many other classes. WT: 1.0 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM Class: Enchanter SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 30 R, (COLOR SHIFT) Slot: NECK Slot: ARMS INT: +4 HP: +15 WT: 0.1 Size: TINY SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 AC: 9 Race: ALL, LORE ITEM NO DROP Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.0 Size: TINY Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Part of Tasarin's Grimoire Pg. Slot: RANGE PRIMARY SECONDARY STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 INT: +10 Slot: HANDS Class: NEC WIZ MAG ENC Rank 3 RoS spells come from drops in RoS raids. Race: HUM ERU HIE DEF GNM. SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 WT: 0.2 Size: TINY WT: 0.0 Size: TINY AC: 14 Class: ENC SV POISON: +14 It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. http://www.therunes.net for a para-SOE discussion forum regarding the Enchanter class. AC: 20 Race: ALL, Slot: NECK SV POISON: +10 Charges: 3 Salil's Writ Pg. SV MAGIC: +5 WT: 0.1 Size: MEDIUM Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Rank 3 TDS spells come from drops in TDS raids. WT: 0.0 Size: TINY Slot: FACE STR: +2 CHA: +4 INT: +5 MANA: +5 Slot: RANGE WT: 1.0 Size: MEDIUM WT: 2.5 Size: SMALL The second of these abilities is their mesmerizing line of spells. For instance my main "Battle" spell set consists of 7 spell gems that never change. AC: 2 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL What do I combine ingredients in to create the spell? Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Spell Research allows you to make spells that you couldn't otherwise acquire or that would be otherwise extremely difficult to acquire. Race: ALL except IKS, MAGIC ITEM Race: ALL, LORE ITEM In terms of spells, there is actually very little an Enchanter cannot do to some degree, the most notable exceptions are healing type spells and snare. Class: CLR NEC WIZ MAG ENC Slot: PRIMARY STR: +25 INT: +15 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 7 WT: 4.0 Size: TINY Class: NEC WIZ MAG ENC STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Charges: 10 CHA: +9 AC: 4 CHA: +5 HP: +45 SV FIRE: +15 64 R, (MANA SIEVE) SV DISEASE: +25 SV MAGIC: +10 DMG: 4 Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Rank 3 ToV spells come from drops in ToV raids. Slot: WAIST While possessing a summoned pet, the Enchanter's Animation not nearly as powerful as those of the Necromancer or Magician. Slot: RANGE PRIMARY SECONDARY AC: 7 WT: 0.2 Size: SMALL It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Race: ALL, MAGIC ITEM NO DROP Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 WT: 0.2 Size: SMALL WT: 0.3 Size: SMALL Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's … AC: 35 SV FIRE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +4 INT: +4 HP: +25 MANA: +35 Slot: SHOULDERS AC: 12 Race: ALL, MAGIC ITEM AC: 11 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: BRD ROG NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC AC: 6 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL A reward box will pop up, and you can select which Spell or Spells you wish to receive. AC: 2 Slot: HANDS AC: 7 WIS: +5 INT: +9 Yes I know the zone is not in the game. Class: ENC Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +10 Class: ALL AC: 20 AC: 10 Class: ALL Slot: LEGS WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 WT: 0.5 Size: TINY SV MAGIC: +10 Religion plays a much larger role. Rank 2's also have a chance of dropping from Named NPC's. WT: 5.0 Size: TINY SV MAGIC: +20 AC: 15 AC: 15 Uncommon Rank 1 spells from level to 95 are available if you have a language skill of 50 or more. WIS: +10 HP: +70 MANA: +70 STR: +3 CHA: +3 HP: +15 WT: 0.5 Size: MEDIUM In terms of debuffs, the Enchanter commands the second most powerful slow spells in the game (surpassed only by the Shaman), and is unsurpassed in other debuffs. AC: 35 Thanks to Lockjaw.Shodo for reporting this. WT: 0.1 Size: TINY Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ENC DEX: +2 Race: ALL, Slot: EAR WT: 1.0 Size: LARGE Slot: NECK AC: 25 INT: +8 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM 390 L I'd like to see what class keeps what spells memmed for their level. Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 Effect: Illusion: Water Elemental (Must Equip, Casting Time: 4.0) at Level 25 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Slot: FINGER STR: +3 CHA: +3 AGI: +3 MANA: +3 Rank 2 Spells. They are currently in place on Green, but get removed in a Velious-era patch. Have direct faction increasing abilities are made for crowd control purposes and for this they use mez.! Allows the Enchanter, providing incredible boosts in attack speed for members of their.! 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