Player 1: Head back on top of the building and to the antenna monitors. Its all about cooperative discovery, puzzle solving, and immersion. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. The special thing about it is, that they are paired on both sides and their feature is that lifting one elevator on the left side, you lower the other on the right side. The goal is to find. We turn off the blue lever in one room, and turn on the red in the other room. We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show! Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. The solution for which is in the image. Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. From now on, do not go towards the audience. Continue along the path until you reach some vats. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. Remember the picture next to the entrance door. Interact with it to enter the final hallway. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Pick up the two vials PO and FA. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. Turn around and walk up the stairs to leave the room. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. Equivalent ExchangeCreate the Soulstone through the power of alchemy. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. The player who placed the weapons do the following. Player 2 head through the now open blue gate and wait on the turnstile. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. This walkthrough and any content included may not be reproduced without written permission. ZYM&GCaesarWe Were Here Together. The point you need to interact with first is the gauge on the right. At first, one player can find 4 objects in his room to collect. Head around the back and pick up blue plant with mushroom tentacles seeds next to a small cart on the floor. When you open the door at the end of the maze, you will both earn your respective roles' achievements. Player 1 send the additional plants and orange bucket. Be care, this riddle is limited in time. On the table, these components are indicated as abbreviations. Once matched music will play and the wave will show up on player 2s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. It requires both players to have a working PC-compatible microphone and an internet connection. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). We Were Here Together $12.99 Add to Cart Game and Legal Info Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. The lifts work in tandem, when one goes up the one on the other side will go down. Place all 4 at the same position as in the other room. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. These are necessary to the installation because it will be necessary to transmit flames of a certain color. Now we have to create a poison to kill the overgrown Venus flytrap plant. Again from left to right if you lokk straight to the wall. Together you need to find a way out of the castle by solving lots of complicated puzzles. Thats the same that you can find inside the house. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Working together with a partner, you must solve puzzles via careful observation and smart communication. Player 2 head up the hill and into the room. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. Player 1 walk forward and take the blue gemstone from the door. Each player start in different locations, each of which has the image of a chessboard. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). This item will only be visible to you, admins, and anyone marked as a creator. Interact with it. Now youve collect all 6 Books. The co-ordinates from the emergency broadcast are. Player 2 at the top of the stairs head left and to the compass like console. The player in the corridors runs to the other side and turns the knights lever with the red curtain. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. When it touches the water, the player in this room will die and the riddle will have to be started new. Chapter 7 for Green is wrong. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Talk - Think - Trust. Exit the lift and head along the path to get back on top of the dynamite lift. Now its time for the final decision! In one corridor there is a knight whose lever is broken. And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. Into the space by the switches insert the straight pipe connecting left and right. Here are the recipes from another player's room: In the other room can you find all the equipment. He leaves it and goes back to the elevator with dynamite. Sign in to add your own tags to this product. That can help for a short time. Both make a general counterclockwise rotation. Next, the player on the right steps onto the elevator with the dynamite mark. For real, misses a lot of details / moves. Tip: If you can not see well because of the water level, hop! The pawns should be directly in front of one another. Player 1 head forward over the stairs and to the now closed blue gate. Once there the players must use the two levers to input the coordinates onto the map. Lowers it 1 time. Here's a close look at what we know about the Moselle estate. You can see in front of the map two levers that are responsible for the coordinates. Player 1 should also climb up the ladder so as not to drown. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. With that out of the way, the Lord will guide the Peasant . One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). Help us fix it by posting in its. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Player 1 can now move onto the next section of the bridge which has two small staircases. It is limited in time and should be prepared for it. Head right and put OH into the machine. In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. I would recommend sending a photo over a messenger app to speed this up. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. Wait for instructions from the Explorer. Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. There will be a book. Use valve 2 (cross) on the antenna. Her comment read, "*No hate we love Shayne . If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Two players are trapped inside an abandoned castle, with Player One confined to . Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . All these books have a big letter on the front, so you can find them maybe a litte bit easier. Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. 2 . In this chapter the players will be separated and will unlock different trophies. 2023 Valve Corporation. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. His curtain is blue. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. As a result, we have the following arrangement on the mechanism: It is in this sequence that they will need to be rotated. We are heading back the way we came. This trophy unlocks for choosing to sacrifice player 1. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. Room #4 peasant has a lightswitch left to the entry door. The solution is. This trophy unlocks for choosing to sacrifice yourself. And in the other corridor both levers work. Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). To go further, one of you needs to take a candle from the table and go down. Player 1 can now move onto the next section of the bridge which has two small staircases. Go all the way up the stairs then around the middle and up the stairs again going right and go through the door. 3 will be musical, and the latter is just with a voice transmitting coordinates. You need to extend this slider to the three places marked with a circle (you have not marked them yet). It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Get into the pickaxe lift and press go up once. Assisted in escaping the Storage Room ..and no the answer is not a nose. This will triangulate the position of the SOS signal. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1341290/We_Were_Here_Forever/, Requires a 64-bit processor and operating system. I still don't get it. Player 1 head back on top of the building and to the antenna monitors. Having received all three potions, they need to be folded into another device with three slots. Player 1 head through the now open blue gate to the turnstile and spin the crank. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. The left lever moves the left/right and the right lever up/down. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. Your partner have also this items in his room. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. Player 1 should wait by the diamond lift entrance on the left hand side. There are 8 different radio settings for the outside station. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. http://katwynn.deviantart.com/~My Spreadshirt Shop! We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. Complete the puzzle by repeating this process until you have connected all ten pins. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Discovered a way through the abandoned mine. I recommend using simple phrases to relate shrinking or growing the wave and in which direction. Exit out the lift and head right all the way to the dinosaur skull lift. Both players should take the book from the draw. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. When put in correctly, you will both earn your respective role's achievements. Continue around the building and use the snow to get on top of the roof. FB = funghiroborate (regular red mushroom) A player with a picture of a bearded man looking to the left should make up the word ESPIAN. Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. P1 pulls the lever and steps on the platform near the first gate for its part. To understand the puzzle first think of Pokemon types. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Unlocked by Player 1 at the end of Chapter 7. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. So the ending of the game is that you are either left behind or you escape. liao. Before standing on the centerpiece though, cross the room and ascend the stairs. We were here together| . The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. Player 1 now needs to press the button in the center of the room once. This walkthrough is the property of TrueAchievements.com. Further back is a 5x5 tile puzzle. DL = delphologiscate (angry flower) We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. On the left and right side of the wall you will find a note with combinations to solve the riddle. This will triangulate the position of the SOS signal. The next painting is found half way up the staircase. This item will only be visible to you, admins, and anyone marked as a creator. Can the two of you find your way out in time? Player 2 go back up through the pipe and through the door in front of you. The game is the third entry in the We Were Here series. Above the chest from book 4 is the next puzzle. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website.
Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. Please refer to Mixed Feelings for more information. We Were Here Together - 100% Achievement Walkthrough We Were Here Together is a first-person cooperative puzzle adventure set in and aroun Show more Show more We Were Here. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia PEGI 12 Moderate Violence Users Interact Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately). Finally pull the switch on the console. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyu. When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. After that, the picture to the left of the clock will open. Both players must take a book from there. Includes 4 items:
The second player will have poles there that are wired. One player places weapons, and the second shields. Please refer to Water you waiting for for more information. Player 2 pick up all the plants and pull the lever. Player 1 Turn around and go through the door. Walk under the blue gate and down the stairs, turn right and pull the green lever. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. The player in the corridors must turn the knights lever with the yellow curtain. The rooms of two players are connected by rails with trolleys. Lord: There is a sewer with the symbols behind them, glowing red. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Urge trovare una soluzione che salvaguardi l'unit del paese. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Behind the candles in Player 1s room is an object with a crystal ball on top. If the first player approaches the crystal, and the second ball flashes quickly, it means that it must be activated. :D OX = OIxymurexoris (carrot) And three devices. Step onto the second tile, which will bring up a third tile but do not step on it yet. The last tier will need to be tightened before exiting the reservoir. As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. First, for both rooms, look arround and collect 4 pieces of pipe. PO = primaxiofilexo (two headed daisy). Together. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. A roadmap is provided in the stages below.Follow us on twitter for the latest news and giveaways. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. Go on the right way and you can enter a small, dark cave. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. If you need the secret achievement and. Walk into the room and there is a staircase on the far left of the room. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. 1.6 5. These elevators are needed to introduce players to the rule of the puzzle. Both players unlock for completing chapter 1. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . These are necessary to the installation because it will be necessary to transmit flames of a certain color. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. Head right and place PF into the machine and you will complete the puzzle. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. PJ = paraxiofilexorate (shit as home) One puts objects in a trolley and presses a lever. Behind the candles in Player 1s room is an object with a crystal ball on top. Based on recipes, combine the ingredients here. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. Weapons and shields must be arranged based on the tips that are written on the tablets. Walk through a door on either side to gain access to the stage. Turn off the yellow lever and turn on the blue. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. PA = pristaxiofilexorate (yellow fruits) P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. ReflectionSolve the puzzles of the Head Priest. You have to go on elevator when it goes up. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. Play through the whole game without dying once. VAT included in all prices where applicable. Player 2 head back to where the red switch is and wait by the closed blue gate. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. !Keep winning at life! Player 1 pick up the three liquids, remove the old plants with the trowel. Hope that helps! In the hallway, follow along the right wall, going around the corner. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes.