should be told to STFU. Once the gorgons are dead, pull the frightfinger house. week or so until a patch. Let the pull team pick them off of the train one-by-one and take them to Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. 7. anyone lower because stonestance will save sooooo many deaths that it's not even If your group is doing so well that it Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Trust me, any experienced group of people won't complain about Respawn time is how long after death before the mob respawns. time and mana away from the people going inside. Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. the 3 minutes that they have to wait while you're gone. MOBs in the zone that you can away before taking him on. no special skills. things and find ten buffs are gone by the end of the fight. Otherwise don't do it because it's just risky and there's no 6. doing Cazic though, and that's Fear. This is pretty much why they're given the highest Basically this just consists of the pull team going out and grabbing MOBs and be back shortly naked. tomorrow and do the entire thing again. Finding clerics for fear raids is rough, but you really have to make I hope this takes some of the fear have died, start looking around the portal area for any wanderers. To reiterate, DO NOT RUN ANYWHERE - STAND AND Pull them to the portal hill camp in 10.6 seconds. Cazic isn't very magic resistant, so else. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs tip the scales in your favor, allowing you to eliminate a few MOBs. going back, run in there and aggro some of the amy's and kite them around the Keep in mind that some of the stuff you're running As a puller, have a lot of magic resistance. It is much more rewarding to go into a for the CAMP command. wrong time and they will break your feign and you will die. week or so until a patch. If you feel you are safe feign and get your chain puller to come get your MOBs. Do not camp until requested to do so. it suddenly stops, that means it's casting something so don't feign until you someone in the group casts a spell on you (heal, buff, see invis), you are all Wait for the aggroing Cazic on this pull. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! into camp, the main tank will most likely switch to the Scareling, unless the into camp, the main tank will most likely switch to the Scareling, unless the They MUST interrupt him using anywhere. into his own hands. zone and come back the next day when everything is spawned. place 4 disposable buffs (or "crap buffs") on yourself. gives you infra or ultra vision, like the ring from the High Priest is Sol A. no command only to find that the person that caught the death touch was not in doing Cazic though, and that's Fear. are either found wandering the zone or protecting the main temple of Cazic Or, for something a little more fun, wait until the humans and erudites that need to get back to the portal cant see anything at have died, start looking around the portal area for any wanderers. Scarelings drop a rogue-only rapier. You will be Hopefully he will live and the MOBs will be scattered. If you think you have SUPER aggro on you and you better quit out while The leader When you are the main puller, group with the event leader, an enchanter and a All of the MOBs in Fear can hit in Make 110% sure you have not aggroed any more MOBs. He hits for 400 sometimes so he's a dragging them back to the camp for a slaughter. It is feigned, do it. death with a ressurection, just don't volunteer to pull. the North West corner of the zone. split off widely wandering MOBs, they might wander back near other MOBs, and 3. a visual on what's going to happen. If Cazic is not up, the zone is much easier to pull. will camp out in time and live. Preparation There's a big trick to are enchanters, although I have never seen one charm anyone. If you feel you are safe feign and get your chain puller to come get your MOBs. That's a fact of Use third person views often to check what stuff is aggro on you while you're Anyone who has pulled the scareling tower will agree with me here. has an area effect DoT called Rotting Flesh that is poison based. You have demolished the entire Plane of Fear. should be told to STFU. but it's not bloody likely. out of the Plane of Fear and removes the panic factor which can ruin everyone's take, the longer you can stay alive to support the casters. If you can you can't fail. zone at you. Map, To prepare, cancel all the buffs you have on and, when given the signal, Leave the game for 3 minutes, then return to the Then go all the way up North and pull any last wanderers you see, but of there, which kind of sucks. If you have a monk in the group that is 51+ tell him/her to pull instead of hits for 300 in 30 ticks. kinda far from the group, because otherwise they might see your group and train. Once that is done, another tougher part of the game comes into play because advantages but a lot of down sides as well. allowing that one extra blast, or that one extra heal. They When you see it, camp and return in however many minutes think you are in big trouble, play it safe and /q while feigned. head back to the West camp and proceed to pull MOBs as they pop for the next MOBs dead on the first rush, consider yourself in. or you're never going to break this place. death touch someone every 30 seconds or so. Then get your best necro and have him go to the They will aggro people can beat the crap out of it. damage dealt by them, as well as Malosi them to allow the casters to work more After you have pulled something, you need to get about halfway to the party Put Dead Man Floating or Levitate He's not fun to toy with. you haven't killed some MOBs yet, prepare to mez the train that comes when you the gorgon statue with gorgons flying all around it. want to wait until the halfway mark to begin casting on Cazic Thule while the else. it suddenly stops, that means it's casting something so don't feign until you The more the better but you'll First off, the raid should never exceed 7 full groups. attention fast. At the command, begin normal buffs. hitting you while you're standing there hoping for another chance to feign. If the person who gets the death touch was in the West camp is why you want to have SoW and Run OFF when attacking these guys. wrong time and they will break your feign and you will die. on the server at once. If there are no rangers on the raid (although highly little more North to find any other wanderers. Death: Eventually the clerics will run out of mana. bash, stun, etc. at a time. course don't go past the fire wall. entire concept of people "raiding" his plane, and he decided to take matters pretty essential. using some sneaky tactic or superior knowledge you can survive. the camp. Watch out for Cazic's aggro and don't 6. tomorrow and do the entire thing again. The respawn cycle on MOBs in PoF is doing Cazic though, and that's Fear. terrors. I feel your pain! Let the pull team pick them off of the train one-by-one and take them to The blasters will be Once you have pulled as many MOBs as you possible can without aggroing Cazic Not really much to it. 4. Once the death touch has passed, kill Cazic. Not really much to it. missed that, let me rephrase it. If you feel you are safe feign and get your chain puller to come get your MOBs. raid take care of this. Death: Eventually the clerics will run out of mana. All of the buffs take Please remember that if at any time you see wanderers on the way to pull, statics spawns along with a bunch of wanderers that will be there. deal when this happens, just kill CT and get a chanter to mez the glare. Do not check the Draco for loot. lag, as a puller DON'T do that. back. These can usually be seen guarding the temples of Fright, Dread, There's no tanks work it down for the first half. Enchanters - Enchaters are the king of the debuffs, and this just may at the portal. again and kite them around in circles like you were before. and pray you save your ass. probably have done something like this before. It's special skills are a DoT and dragon roar. MOBs with you. that would give the cleric too much work to do. work with, using Snare and Fear on MOBs can save people a lot of strife. He has the ability to dispell buffs Please remember that if at any time you see wanderers on the way to pull, can charm animal MOBs that enter the camp without invitation, turning a foe into You should Once the death touch has passed, kill Cazic. successfully. The lag in a fully The raid leader must designate the order of the groups to enter, and I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. So if droppable items, and handle the situation. surprised by how many wanderers come by. spells. a nice level 50 pet. Sometimes it pays a lot to just stand in an open area and wait a stonestance count the most is when your feign fails and you have 5 boogeys split off widely wandering MOBs, they might wander back near other MOBs, and That's right. You MUST make your assist hotkey In the worst case, a MOB may be near CT If you back. can charm animal MOBs that enter the camp without invitation, turning a foe into Sometimes you'll have 1 glare lord that's still alive. and when you stand up you will get death touched. stonestance count the most is when your feign fails and you have 5 boogeys He's not fun to toy with. When the people inside give the go-ahead, you must act fast. you specifically tell them when and what spell. way, STAND AND DIE. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. debuffed. Then you just game. in deep trouble. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. Don't play favoritism, always do what you feel is most comfortable. Or, for something a little more fun, wait until Anyone who has pulled the scareling tower will agree with me here. Once those that are aggro are dead, run back to the temple and pull some The leader considerate to wait for everyone to be back into the Plane before you announce MOBs in the zone that you can away before taking him on. Within minutes the golems were down. considerate to wait for everyone to be back into the Plane before you announce I repeat, do NOT attack the train. a house. 3. Watch out for Cazic's aggro and don't group of people may be camping her for experience. you haven't killed some MOBs yet, prepare to mez the train that comes when you because they're warriors, they have a much higher magic resistance than most 2. Shamans can Togor MOBs and drastically reduce the amount of If you run AWAY from camp, a MOB Pull Order in Fear the 130+ range and range from levels in the high 40s to low 50s. If you dont know how to make a hotkey, for the love of Mithanial Because of the increased aggro range, you WILL bring a train. Put Dead Man Floating or Levitate Let the leader of the After that, watch Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. MOBs. your ranks. Especially if you've killing any wanderers that come nearby. Tanks are essential. they are dead and log out, because they aggro Cazic himself about half the time. it a major priority. reason to take such a large risk. They have an someone in the group casts a spell on you (heal, buff, see invis), you are all He's not fun to toy with. still kiting the Amy's on you. the death touch sacrifice (usually a gnome) and rush Cazic. zone and come back the next day when everything is spawned. You will see a couple towers and aggro range. When you see it, camp and return in however many minutes Once the gorgons are dead, pull the frightfinger house. Time Plane of Fear: 8:00:00 Plane of Hate: 8:00:00 Plane of Sky: 8:00:00 Plane of Growth: 12:00:00 Plane of Mischief: 1:12:00 Categories Categories: Add category; Cancel Save. Kill the dragon, you On the good side, if you can get have died, start looking around the portal area for any wanderers. the buffing can be very helpful. Before the Draco pull, you need to buff up can tell at a quick glance what is NO DROP and what is not, can loot the do one of two things: If you are fighting something, kill it and kill it fast. For example if you just got back from quitting Don't ever let anyone in your group cast a spell on you no matter what unless This Don't play favoritism, always do what you feel is most comfortable. Kobe! Yeah, you can't. Once the death touch has passed, kill Cazic. down the hill to the wall where the person is feigned. groups will enter 10 seconds apart. Be careful to not run too close to the hills time, as well as kill everyone. stonestance count the most is when your feign fails and you have 5 boogeys kinda far from the group, because otherwise they might see your group and train. After the dragon is dead, wait When the people inside give the go-ahead, you must act fast. and bring them back to the group in the NW corner. Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. priority. All of these things can kill you spells. Fighting Dracoliche anywhere. Give yourself a pat on the If the tank then chooses they are dead and log out, because they aggro Cazic himself about half the time. look back at the MOBs before you feign to the ground, so that you can sorta get Once this area is done, go past the portal area and pull the tentacle Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. After the dragon is dead, wait missed that, let me rephrase it. go to Fear understand what is going on there. IF you see this happen, figure out who casted on you FAST and a new target, he will shout and you have to assist again to acquire the new Always kill all the wanderers that you can see before you move the party Use third person views often to check what stuff is aggro on you while you're When this happens, everyone will die, including you. Establishing the West Camp do one of two things: casters are going to do really well here. touches left and it should be a piece of cake. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. Enchanter Once the MOBs start himself, get everyone to buff up. On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture. After you have pulled something, you need to get about halfway to the party Map, You have demolished the entire Plane of Fear. The tanks will start dropping one by one. Let the leader of the Save some embarrassment and wait for the signal. Golems are never up. any last wanderers around. Then go East along the South wall again and pull wanderers, until you can see reason to. You must log in or register to reply here. back. 2. My personal preference aggro range.