Year 2021 and this answer is still so true. I had to do this in my project build settings rather than my target build settings, The trick for me was finding a path to the framework to use in the Framework Search Paths. What's the difference between a power rail and a signal line? What sort of strategies would a medieval military use against a fantasy giant? No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. Does a barbarian benefit from the fast movement ability while wearing medium armor? I ran "Pod install" but was not getting "Module XXX not found away.. " but upon quitting XCode and then reopening Workspace helped me .. My problem is after add new build configuration and scheme I got "Module not found" Quit Xcode doesn't work, after. open your Podfile and add your targets Close Podfile type pod install type pod update Open MyPod.xcworkspace and start working if you are using M1 Mb do the same but start with Right click on Terminal Get Info -> Open with Rosetta Open terminal and type sudo gem install ffi Then do the steps above. I have copied the "library search paths" value to "import paths". Cross platform documentation can be found on ReactiveX.io. How to follow the signal when reading the schematic? Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2. Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33). I've enabled the -Xfrontend -enable-experimental-concurrency compiler flags but get the titular error when building. In one case, I had to point my Podfile to a local version of the Pod. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. The text was updated successfully, but these errors were encountered: I have the same issue. How to prove that the supernatural or paranormal doesn't exist? I forgot to add pods definitions in the Podfile for the libraries. To run the project through xcodebuild, i added -workspace parameter in xcodebuild command and it worked perfectly. Jordan's line about intimate parties in The Great Gatsby? The frameworks is in Objective-C, so I wrote a Bridge Header for it. @RamblinWreck77 If this is specific to SPM / Your project - we should probably close this. : @jordizspmobile it's master RxSwift repository, not my own project. I think you need to be on Swift 5.5 (Xcode 12.5 ships with Swift 5.4). Where does this (supposedly) Gibson quote come from? This answer helped. Click again to start watching. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. May 24, 2021. no such module 'rxswift xcode 12. But it shows these errors. After reading your suggestions decided to give one last chance to the bootstrap.sh script before following your steps so I had to run "brew install swiftlin" to silence the waning of swiftlin then commented the lines 41-43 (Xcode check) of the script to run it and changed the scheme destination to simulator And now it's working How can I "add existing frameworks" in Xcode 4? Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. Has anyone else had this issue? There is a Moltin folder, containing a moltin.h file. And if you are using it too, then you're used to write . no such module 'PackageDescription' The warnings are all valid. Find centralized, trusted content and collaborate around the technologies you use most. You are inserting the pods in the tests target, not in the project target. I just download master branch, and start with Rx.playground following the guide, and it not work with Xcode 12. Hope it helps. Xcode 6.1: no such module 'cocoa' suddenly in all OSX Swift projects No such module 'GoogleMobileAds' - Swift 2 Swift - "No such module 'Stripe3DS2'" after updating Stripe to 21.0.1 Swift Linux. The difference between the phonemes /p/ and /b/ in Japanese, Euler: A baby on his lap, a cat on his back thats how he wrote his immortal works (origin? The only thing I've found to work is just running the pod install again and that seems to fix the no module . Hi! Cross platform documentation can be found on . But I am integrating RxSwift in my own project through cocoapods. rev2023.3.3.43278. Is it plausible for constructed languages to be used to affect thought and control or mold people towards desired outcomes? Cannot build app using Xcode 13 RC, we are using Carthage. Don't wanna rename subprojects configs, as it becomes too connected of adding new configs to main project, Didn't even read the whole answer, but as soon as I seen the focus on the Configurations it clicked for me. The same happens if I open the playground (or any of the playgrounds in Playgrounds/ObservablesOperators). https://stackoverflow.com/questions/29500227/getting-error-no-such-module-using-xcode-but-the-framework-is-there. Fwiw, this is in Xcode Version 6.4 (6E35b). It may this work. I have face same problem. rev2023.3.3.43278. But then noticed that I was not adding pod to the main target section but only adding to Test and TestUI targets in Podfile. Only worked once I closed Xcode and ran pod update, then reopened the workspace. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If you're building for a platform like tvOS, make sure you have an Apple TV (i.e. Create an account to follow your favorite communities and start taking part in conversations. All postings and use of the content on this site are subject to the, Additional information about Search by keywords or tags, Apple Developer Forums Participation Agreement, Open terminal and type sudo gem install ffi. Once updated to Xcode 12, several warnings showed up: Module 'RxSwift' was not compiled with library evolution support; using it means binary xcframework no such module. I am using the IonicFramework and using Cocoapods to do the build. target 'Xyz' do pod 'MessageK. How to handle a hobby that makes income in US. Go to the framework search path: I was experiencing this problem as well. Hopefully this post helps anyone else who has this problem. Screenshot of build error and added reference Podfile definition: I believe 5.4 only has partial support for it. The Swift compiler emits a warning for the use of the await keyword as an unqualified identifier. SHARE. How do I align things in the following tabular environment? Please, how can I make Xcode recognize the framework? Any explanation as to why this fixes the problem? Obstacle to learning RxSwift: "No such module 'RxSwift'" in example playgrounds, RxExample-iOS Project: Build Fail RandomUserAPI.swift -> Line 9 -> No Such Module RxSwift. Currently getting compile time error - No such module '_Concurrency' 1 Like Jon_Shier (Jon Shier) November 8, 2021, 5:20pm #7 No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. 1. Can you try the latest copy in the rxswift6 branch @Scyano ? Currently getting compile time error - No such module _Concurrency. I haven't made any other changes to the project. The text was updated successfully, but these errors were encountered: For the playgrounds work, you need build the library before. It's free to sign up and bid on jobs. The sources folder into playground file is empty, I already deleted the derived data. RxSwiftPodfile3.0.0 I have an xcworkspace with a framework project and an app project. I have the same problem, I can build the project for generic IOS, but when I choose a simulator (Simulator 12.0) it keep saying no such module for each Pod. Do the same for Release. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've been struggling with this for an hour but still don't know how. everyone: The problem I am asking for help is like this, I get an IPA, macho has bitcode, I need to encrypt the plaintext in the bitcode and recompile it into an executable file and package it into IPA. to your account, -Add https://github.com/ReactiveX/RxSwift/ via File/Swift Packages/Add Package Dependency, RxSwift is included in Frameworks, Libraries, and Embedded Content for the specified target. Have a question about this project? Targets -> General -> Linked frameworks and libraries. Do Swift-based applications work on OS X 10.9/iOS 7 and lower? Oddly none of the other Carthage frameworks I'm using have this problem. Images worth more than 1,000 words. If you are not getting your framework from a trusted source you should inspect the framework and ensure that it contains a Modules folder with a module.modulemap file inside it. . :). To review, open the file in an editor that reveals hidden Unicode characters. This solution work like a charm for me. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. By clicking Sign up for GitHub, you agree to our terms of service and ${TARGET_BUILD_DIR}/YourFrameworkName.framework works well for me. However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout, It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace, The Import Paths(consumer) should point to .swiftmodule, When you have an implicit dependency but Find Implicit Dependencies was turned off, for App Target where used additional dependency from CocoaPods. I changed Deployment Target from 11 to 10, but forget it in Podfile. After reopening projectname.xcworkspace, need to clean and rebuild again to make it work. Open that file and Just comment this import statement and this error disappears. There is no RxSwift-MacOS Target hence. After changing the file as above install the Pods again and then run the project even if you get "No such module error" because it might happen for the first time. Even with an empty SPM package, I can't seem to get Xcode 12 playgrounds to support any third-party dependencies. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. My PodFile had to be like below in order to get it working. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. Es gratis registrarse y presentar tus propuestas laborales. I tried this as a holy grail. Remember to activate Assistant editor for to see the outputs. Minimising the environmental effects of my dyson brain. Bulk update symbol size units from mm to map units in rule-based symbology. I tried to build but the still is not gone. years. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? :), Check this repo, RxCocoa branch to test this error https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa, Also, if you remove import RxCocoa the app builds but then the simulator crash, dyld[97462]: Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file) Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Tool. I've cleaned, deleted Derived Data, restarted my computer, deleted and reinstalled the Pods, updated Cocoapods, etc. A "solution" which resolved the problem for me: wipe all of the frameworks from the Carthage/Builds/ and Carthage/Checkouts/ and then run carthage update again with the --no-use-binaries flag: You signed in with another tab or window. drone turc akinci. The implicit dependencies resolver ignored my new framework because the requirements of the target platform are higher than the app requirements. The only thing Ive found to work is just running the pod install again and that seems to fix the no module issue for awhile. I had the same issue using Cocoapods and Swift. I just found how to fix this: selecting a simulator instead of a physical device! If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors. Is it correct to use "the" before "materials used in making buildings are"? The target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig. I fixed this by going to the bathroom. I also prayed at some point. leduc county property assessment map. I just run: no new pods were installed, just .xcodeproj file got regenerated and archive started working. Unfortunately I'm not a Carthage fan myself and don't have the capacity to support Package Manager-specific issues like this (which seems like some configuration issue). Thanks @SazzadHissainKhan #3 also is the case for me. I'm very new on Mac / iOS development with Xcode and I have trouble on building my App. Open the project and delete the "Pods" folder that should be red. 7 comments Scyano commented on Sep 22, 2020 iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% Version 11.7 (11E801a) Version 12.0 (12A7209) Have a question about this project? 6. Open ProjectName.xcodeworkspace 2. Posted By : / 0 comments /; Under : Uncategorized Uncategorized If you're using a manual framework in a pods project, rebuild your pods if you've just added a new manual framework or updated an existing one. I am getting the same no module error for a custom static library I created and when tried to implement in test project, couldn't import it. Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. Xcode 11 + SPM: "No such module 'RxSwift'", Cannot find or use auto-linked libraries XCTestSwiftSupport and XCTest. Thanks for contributing an answer to Stack Overflow! You can get it in a lot of case: make sure that generated binary contains module.modulemap file and it's headers are located in Build Phases -> Headers section, If you try to build an app without setting the Framework Search Paths(consumer). to your account. I cleaned the 'DerivedData', and built the RxSwift-macOS scheme, and checked that the framework is there, but in playground, it still doesn't work. . This worked for me. Self contained code example that reproduces the issue: RxSwift/RxCocoa/RxBlocking/RxTest version/commit, How easy is to reproduce? Run a, Getting error "No such module" using Xcode, but the framework is there, How Intuit democratizes AI development across teams through reusability. (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: If you have other notes or a PR to improve the integration experience with Carthage, I'm happy to take it, but otherwise this doesn't seem to be in the scope of this project necessarily. Any idea? @yujeonglee 2018/12/14 michel. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Rx is a generic abstraction of computation expressed through Observable That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name. Screenshot of build error and added reference. You saved my plenty of hours. I just did it as you told me, and it doesn't work :/, Then you may be facing a different problem that just looked the same as the one I encountered. You will need to use specific pod to use it in lower xcode. Our framework didn't have the AdHoc configuration we used for the project - which meant it didn't build together with the project. Thanks! Does a summoned creature play immediately after being summoned by a ready action? The nature of simulating nature: A Q&A with IBM Quantum researcher Dr. Jamie We've added a "Necessary cookies only" option to the cookie consent popup. This is my Link Binary With Libraries status: I have tried to fix it for over three hours. Having the same annoying issue at the moment. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? /usr/local/bin/python3 no module named virtualenv virtualenv virtualenv It's the trick for old projects on m1. Short description of the issue: I create new project for test using RxSwift via Swift package manager . I am able to import RxSwift and RxCocoa in the playground file but can't use the above method. This also worked for me. I set my main project Build Config back to Release (from Distribution) and so now it matches the sub project. for an xcode swift project, the following Podfile is generated. My podfile looks like below, . fine, rxswift6 works, Thanks for your patience, Also @freak4pc solution worked for me, thanks! To solve this problem move the pods to the project target as below: Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I read some Stackoverflow posts and the RxSwift Git documentation to solve the issue, without success. When Xcode is building we receive the following errors: "Cannot load underlying module for 'RxCocoa'", "Failed to build module 'RxCocoa'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 5.4 (swiftlang-1205.0.26.9 clang-1205.0.19.55)', while this compiler is 'Apple Swift version 5.5 (swiftlang-1300.0.31.1 clang-1300.0.29.1)'). Youve stopped watching this thread and will no longer receive emails when theres activity. What happened to me was that I modified the file's name and class name which caused this error somehow. This free report summarises the survey's latest findings, as well as highlighting the top ten most and least liveable cities. So, I've done the same for framework and it helped. the error might disappear when you navigate to Pods.xcodeproj in project navigator, I can build for real device but not for simulator :(. workspace import RxSwift Xcode No such module RxSwift Cmd + B build SPM MacRxSwiftSPM RxSwift_SPM RxSwift_SPM swift package init --type=executable SPMPackage.swift Not the answer you're looking for? By clicking Sign up for GitHub, you agree to our terms of service and NOTE ON THE FIX: $(SRCROOT) only worked for me when I added it to the Framework Search Path FOR THE PODS PROJECT. . By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Youre now watching this thread and will receive emails when theres activity. In my case the app the IPHONEOS_DEPLOYMENT_TARGET was set to 9.3 whereas in my newly created framework it was set to 10.2. Be sure, that Find implicit Dependencies in Build options in Scheme is on! Accomplished mobile software architect, developer, and author, specializing in the iOS platform. In my project root i go: $ionic build $ionic capacitor add ios $cd ios/App I edit my podfile to include create a new Xcode project with name "RxSwiftPlayground" close the project and open the terminal and run pod init ( I assume you already have coco pod install ) open the pod file and pod 'RxSwift', '5.1.1' pod 'RxCocoa', '~> 5.1.0' save and run pod install; copy the ./bootstrap.sh file into the new project you create Open MyPod.xcworkspace and start working, if you are using M1 Mb do the same but start with For example, add self anytime you reference an After updating to XCode 13, our library no longer works on XCode 12, even though module stability is enabled. This still appears to be an issue in Version 12.2 (12B45b). I try to use RxSwift in my project. The solution was so simple, but I had previously found no documentation to use pods with several libraries. most of the framework project using pods , can't run in simulator examples of successful teams in business; westboro baptist church lauren; geraldton guardian funeral notices; wild burger riverbanks zoo menu You signed in with another tab or window. Not sure there's anything that can be done in this case here. The development target was created long after the release target, which lead me to forget some setup steps for that target. In my "normal" code in my Sources directory I have two sub-directories where one contains a module and the other the application. TARGETS -> Build Settings -> Architectures -> Excluded Architecturesarm64 XCode: Version 13.0 (13A233) macOS Deployment Target: 11.0 Install via Swift Package Manager When I compile it prompts: No such module 'Purchases' icon Best answer by Air Alexander C wrote: I ran into this problem before using SPM.