It covers a lot of the basics you need to know. With fire. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. 85% of the zone is undead. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Not game breaking to say the least. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Sadly neither zone is a hot zone. You essentially get all the levels while doing things you would do anyway. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Get invisibility on a character who can rez or has a healer merc at least. Joined Feb 1, 2009 Messages 62 Reaction score 0 . BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Go through a little valley into the south side of the zone though and it becomes Tier 2. I look at AFK Mercing as if the . The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. You will be murdering said spiders and slimes and other animals. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. A: Oh yes he did! It's also a hot zone and that makes it really worth it. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Read More! I hope this just expands on his already awesome work. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. That said, some of the zones have been made hot zones. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Balanced: This stance is exactly how it sounds. If you don't mind having to fight your way in every time you zone in, murder farmers. per mob. Balanced: This stance is exactly how it sounds. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Everything is gnomes, constructs, slimes, minotaurs, and elementals. By this point you should have gear that can hold up and healers who know what's what. When first starting out a healer merc may seem logical, well it's not. Youre looking to create a merc team of Tank/ DPS/ Healer. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Lots of mobs to kill here. A discussion community about the greatest MMO of all time! There is a castle structure there. At 40 move into the second courtyard area and keep clearing northward. Your destination is the top right corner buildings, which contains a ton of animated hands. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). They are very easy to pull individually, especially on the left side. Kill everything here until 68ish. You can actually come here about 60-61 and kill in the area around the zone in/out. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. Watch out for the nameds. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. This should be a priority. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Also the mercenary will cost the same amount he would to the level that you shrouded to. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. I like to use to portal room for quick evacuation. Here is a quick run down of everything. Still do! Abstruse armor is very serviceable. Click here for more information. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. That area is considered Tier 1 for the expansion. This ability, when activated, transports you back to your starting city. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. In both places, just clear the zone. They have low HP and don't hit very hard. It's the only level range I feel that you should be here to the exclusion of anywhere else. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). The final camp here I am aware of is back inside the castle area on the way to the back of the zone. I would recommend this place only if you have a group of actual people. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Don't bother with one of the far flung camps. Inside the city, the Alarans come in groups of two or three or solo. So I will continue making changes as I see what works best and for who. It's one of the two expansions that made me quit EQ for any length of time. See the New Player FAQ for more detailed information. For a better experience, please enable JavaScript in your browser before proceeding. Reactive: Your merc will react better depending on the situation. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Burn: Your merc will focus primarily on damage, always assisting the main assist. Kill bears, wolves, and snakes near the zone line to Blightfire. you will only be able to select an Apprentice Mercenary. I realize that I didn't add directions, just general sense of direction. Your toons are going to get attacked and hit. At level 5 it gets its second ability, with third obtained at level 15. Lots of undead for your friendly neighborhood paladins as well. Worth about half a level in that range. I have never played F2P so I can't tell you how to negotiate that. Go in all the buildings. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Grieg himself is often camped but if he is up be careful. After Blightfire, I am assuming you start in Plane of Knowledge. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Kill the wereorcs. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Everything is very social. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. So finding a camp could be tough depending on your chosen servers population and the hour of day. They respawn pretty quick and are higher level than most of the zone, so better exp longer. I normally just move a group through various mobs, killing everything. A mercenary's icon will show their archetype and hailing them will tell you their class. They are essential to following this guide. This is a list of all the / type commands which can be used in Everquest. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. I don't like them and only do them if guildmates beg me to. When you get a new mercenary, it starts at Level 1 with only a single ability. Pathing will get you killed. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Once you get there, it's party time. Third, get yourself maps immediately. I just dislike this place in total. Thank you! For example say you shrouded to level 10 Your mercenary will be free again. Q: Can I give my mercenary weapons and armor similar to a pet? The other major reason is Alternate Advancement Auto-Grant. Entire house is pretty much open at 26. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The zone is very well spaced. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. This amounts to tens of thousands of AA's. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Q: Can I bring my merc on a LDoN or my guilds CoA raid? You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. It'll give an Undead oriented hunting guide. House of Thule armor is pretty damn good for it's level. Don't know how popular that still is, but it's still not hard to get anything done. Kill lots of rotdogs and snakes. You can do 1-40 in about 12 hours of playing. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. At 12, all start killing gnolls or skeletal ogres. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. A: You must be carrying the plat on you in order to pay your merc. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Should be an easy time though. The respawn rate is also ludicrously high. Dismiss: Permanently get rid of this mercenary. They complete heal and can do it 7 or 8 times in a row. Check the sidebar of the subreddit for where to get them. Leveling up in Everquest 2 is very quick these days compared to before, but . Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. It's some kinda Gnomish backpack thing. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. This access to at least 2 nameds that I am aware of. He will assist the main assist of the group, or you if its just you and him. Theres an important point to be made about this guide and why its successful. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. He will very likely murder you if you do. Q: How does shrouding effect my mercenary? A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Start in the tunnels and then work your way through the area around the ghoul assassin. The money here is ridiculous. The north camp is the three rooms near Muramite Proving Grounds. So I will fix that. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. (Intelligence level, Upkeep and all that). Black Reaver included. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. your mercenary comes equipped with the armor and weapons he needs. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. If you're a returning player you can find Mercenary Liaison's in PoK. A second thing to do would be to spend 10 dollars on Daybreak Cash. Aggressive: If you or any group member is attacked, your merc will attack. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. This works out to 4 AA (6 AA on Test) an hour while AFK. Mobs run on live side so ignore it. When you zone in, the area you are in has mobs level 88-91ish. Make sure you clear both the left and right sides of the first courtyard. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. There is a big open courtyard almost as soon as you zone in. This zone is sometimes a hotzone. Find Tyrinam and take the Reducing the Threat - Worgs quest. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). In addition, they are packed together. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Q: What level do Mercs start charging me money? Once that's done, go through the doors and head to the second level. There is a big black stone in the bottom right corner of the zone. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Yeah that is no where near as good as it used to be. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? © Copyright 2008-2022 Almar's Guides. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. The adds are just too intense. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Press question mark to learn the rest of the keyboard shortcuts. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. He couldn't have made it THAT easy. You can do 2 pathings in this patch (13.1B): The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Below the bridge is a giant ice lake covered in spiders and slimes. At 56, head toward the bottom. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. At 70 though, it starts to seriously lose it's luster. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. It is highly recommended that you do this. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. It was something I have wanted to do for a while but never had the time to do. One thing you can't beat is the money though. The westside is still gangster though, so you can kill most of the stuff there. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. You can box here, but the zone isn't very conducive to it. A properly set up box group can do everything but the final mission easily. I have added it in now. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. I just want it known that this is an imperfect guide, just like every guide. Stay at the entrance until you get to 80, then you can push into the north pathway. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Select the first HA he gives you, Into the Hills. More of the same, except a larger portion of the zone is friendly. Coming from The Mines, start killing gnolls until 12. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. As an alternative around 73, you can kill the pixies around the guild hall port in. They don't hit excessively hard and are very good exp from 68-74. He drops a key to access the first black reaver room and open up access to the second floor. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. 1 of 2 Go to page. Let the mercenary do all the work for you. This is due to the way parties divide up exp. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Murder the Rallosians, crystal golems, and frogs. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. It's a very easy zone to level in without much drama. Q: So wait a mercenary is allowed into an LDoN? Then it starts to slow down. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Healers have a chance of actually rezzing you! Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Owning any current expansion will also unlock these features. Enter your email address to follow this blog and receive notifications of new posts by email. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. At 20, open your map and begin trekking out toward the Stone Hive zone line. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. For an AFK camp, 100 AA a day isnt too bad. Favorite area is the Queen's castle area. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Welcome to EverQuest! Swarming, pets, class specific abilities all change everything drastically. Create a free website or blog at WordPress.com. The water and earth giants are the easiest giants, and the fire giants aren't too bad. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Mobs are spaced out and very glass cannony. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. You need the three accounts, so you can create a sustainable merc team. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. I recommend you donate to him for his grinding guides as well. Pathings. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area.