- The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Rewrites and revoices of earlier SDA content. - Final Serana Romance quest to end Serana's Romance questline. - Fixed sleep functionality for inns. - Added commentary on dragons returning. This allows her to converse with the player better when she needs to. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Disabled more hello, goodbye, and combat lines. - Serana can now store items in a dedicated storage inventory without using or equipping them. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Same reason as above. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Disabled another bloodcursed arrows topic that should have been disabled. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. It should pop up now for those who have finished the Main Quest. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. Why? Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. It's been improved on the technical level as well so there should be fewer bugs with it. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Serana is no longer dismissed during The Silver Hand quest. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. dialogue topic. - Serana's House of Horrors commentary was still not occurring for some people. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Serana should now properly wait when being asked to wait. - Changed the cooldown of the radiant misc. - Added in some revoice lines for "Can I Talk to You For a bit?" Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Hey everyone! This change was done to make sure everything was better paced. Makes it so that Serana can snuggle next to the player if Campfire is installed. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Also deleted the irrelevant GV that wasn't being used. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Removed accidental ITM/Serana NPC record edit. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - A whole lot more subtitle fixes. - Banter toggle with custom-voiced followers. This has been fixed. - Shortened triggering distance for the Taarie conversation. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. If you have more questions or would like to know more, please visit my website! These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Backend improvements for how Serana Romance quests are numbered. You have been warned. || The SDA and RDO patches have been overhauled to reflect this too. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Added framework for future patchless integrations with Apocalypse Spells. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. Also made sure to make all of them stop while not running. ", or "What's on Your Mind? - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. (See the article here for all the names). - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). The revoice is completed. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Serana will break up with you if she finds out you are already married. Nearly 300 new voice lines. Now they should act as regular 'hello' greetings. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Disabled for now until scene framework is fully put together. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Fixes to some scripts for the Companions commentary. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! For now, just dismiss her from the normal follower dialogue. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - 10 brand-new custom conversations, tied to specific character names! If you are on Xbox, only the latter method is available to you. This should hopefully help with problems some users have been experiencing. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Added dialogue to disable Serana's vanilla raise zombie spells. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - New wait dialogue. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Giving her a spell book will not work. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. ), and "Tale of the Tongues" from the vanilla game. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. The Romance Update is here! - Fixed Serana saying "Lani" for the "Jon" Name. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. LL version still to come. Now Serana should never be lost again! - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Removed SDA Friendship requirement for the College of Winterhold commentary. One of the most expansive updates for SDA to date. This makes things much more neat, organized, and official DLC-ey. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. // Serana Dialogue Add-On Video unavailable - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Redone Lustmord armor dialogue patch. - Serana now has a map marker, toggle-able through the quest journal. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Redid the code for some of the waiting lines. Ah, e pu anche (udite, udite!) - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - Disabled two Laura Bailey combat lines that were already revoiced. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). For the players, just try to role-play and be considerate, alright? She is the Serana in Laura Bailey's absence. I'm sure some of you have noticed the updated SDA file available on bethnet. The friendship requirement stays the same. Due to limited voice lines though, (even spliced) I can only do so much. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - You can now change how far or near you want Serana to travel along with you! - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. New quest-aware commentary, as well as dialogue for said armor. When both FG and OStim are installed, OStim takes precedence. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Fixed dialogue conditions for some radiant greets. Serana asks to go on a date after confessing her love to the Dragonborn . The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. As an NPC, Serana is more intelligent and has many new follower features. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - The Markarth and Morthal conversations were mixed up. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Added one line to "What's on Your Mind?" - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - These are technically mini-quests, but they aren't marked on your journal or anything. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. The 'Realistic' option is set by default. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Auri Banter. If you've been having problems with the quest, this bugfix update should fix it for sure. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Implementation of Serana commentary recap framework. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Added in delays for radiant love greets/dialogue/commentary. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Thanks to GuerillaTech for pointing them out! Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - One of the radiant greets had a mismatching audio file. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Created an optional patch for the Lustmord Armor mod. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Added AlternateVoice flags to dialogue which was previously missing it. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Backend script and quest design improvements for Serana Romance 4-9. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. The base dialogue commentary quests should all be started in time. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". A new save is required for this update. Pretty Huge Update! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. I want to be sure the player hears what she has to say. - Fixed xEdit script property Warning Message (was previously harmless though). Previously ignored quests (like "Season Unending") are now covered as well. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. You can check her out here! Removed Serana finding a table option in drinking buddies since that was buggy. - (SSE Only) Repackaged BSA. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations.