Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. If you spot a mistake then you are welcome to fix it. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. This item has been removed from the community because it violates Steam Community & Content Guidelines. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Very cost-effective way of killing the enemy navy. So having more support arty by having smaller divisions, boosted by SF (right) would be good. Does it affect just CAS or any aircraft with a CAS mission available, i.e. urban environments, across rivers, forts, etc. Pilot exercises. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. CAS wings will contribute planes to the battle up to 54 planes. Naval bombers en masse are ridiculous. Reply. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Wings can be split or multiple wings of the same type merged into one in the air base view. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Information, Frequently Asked Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Air superiority is provided by planes actively performing their mission and depends on their type as well. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). The amount of intel that scout planes can contribute to the overall intel about a nation is capped. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Strats can completely cripple the enemy, but requires a lot of IC. I love tac bombers. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Especially important in Multiplayer where front lines have many units in them. (Taking into account the minimum-of-1, the result is 1.84). Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. You need to sign in or create an account to do that. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. See, PDXCON Tanks are very expensive, build planes first. Earthquake relief sale gives you $1000 worth of Steam . Dropping a nuke is done from the Default Map view. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Disrupting enemy support planes (and protect allied support planes). It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. New comments cannot be posted and votes cannot be cast. All trademarks are property of their respective owners in the US and other countries. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Press J to jump to the feed. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Valve Corporation. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. With 48 CAS present, the bonus would be +22.2%. Thus, there is no need to match CAS wing size with combat widths. on Paradox technology, Legal 1.4K. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. The biggest drawback of strategics are that conquered land takes ages to rebuild. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Light tanks have virtually no armor and a low cost. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. 66. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. i was responding to that second part. . Does this work ? Air wings are a group of planes forming an air unit attached to an air base. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. If so what priority should they be given compared to other aircraft? They may get targeted by naval anti-air. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? [14], Available for: Fighter (needs to be unlocked by country rule). Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. 1 reply 0 retweets 3 likes. Create an account to follow your favorite communities and start taking part in conversations. Press question mark to learn the rest of the keyboard shortcuts. There are many battalion types in the game. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Especially if the attack on the region is being carried out by a. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Valve Corporation. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Divisional anti-air (AA) weapons reduce the damage from CAS. They remain banned on most competitive matches. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. the night penalty is -90% for planes, not -50%. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Air wings have a base 4% chance to detect or find an enemy fleet. To design a template, you will first need. I've been told that you should use either CAS or Strats. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? But this may only work if their air bases are already close to full capacity. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. A wing with more planes than can join its highest priority battle can split to join multiple battles. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is a community maintained wiki. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Anti-air capabilities are averaged across all divisions including the reserve. Or if you just love roleplaying with night bombings then yes!!! Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. on average half as much) but at least one plane always gets shot down. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They said they have fixed this for the 1.4 update but it should still play a large role. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). For a better experience, please enable JavaScript in your browser before proceeding. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Oh, and you have to wait. It is VERY effective, but numbers play a big part. military factories. Wings with this mission will participate in land combat throughout the strategic region. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. They can perform Close Air Support, Naval Strike, and Port Strike air missions. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. 28% comes from the spy network (2 agents in Italy). Solution? None of the plane's attributes have an influence on the effectiveness of anti-air. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Destroys enemy trains and supply trucks. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. They can perform Port Strike and Naval Strike air missions. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. When attacking ships, the probability is [13]. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Only start building tanks when you have achieved full air superiority! Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Breakthrough only needs to be as high as enemy soft attack (per combat width). All air stuff is worthless except heavy fighters. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Up to -30% movement speed to enemy divisions. Strategic bombing. New comments cannot be posted and votes cannot be cast. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. A division consists of 5 combat regiments and 5 support companies. There's probably also a fair bit of LL going on as well. State anti-air can also reduce air superiority in an air region. Putting 2 factories on transport planes should be sufficient for your logistical needs. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Scout plane: Provides intel on enemy troop compositions. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . It is possible to have a 1940 plane at the start of 1939! Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. hoi4 isn't an easy game, people opt to play it . It's a harrowing death spiral. They are still devastating in multiplayer once you get enough of them. Taking the country after that was a breeze. could you retest it in the arctic? Would you recommend to use 21 width tank divisions? Strategic bomber: Destroys enemy buildings, e.g. Support companies are typically very cheap and provide strong bonuses to your divisions. Once a new air wing is created, it will take several days for the planes to arrive at the air base. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. They get attacked by 91 CAS planes every 8[12] hours. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Typically, the ratio of attacking planes to fleet frontage is 1:1. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. The poor AI can't defend well against bombers. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Permanent link; Page information; Ad Space Strategic bomber.